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Post by Flax on Sept 11, 2004 9:49:43 GMT -5
Aficenos, the progress is the first post of this page. As for you fealkon i'd rather you do something else, the characters should be done by people that won't actually be players in the game. (You know, so they can be suprised) finally I don't really like the name Andromeda because its the name of a weak show and don't want my world to be associated with it.
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Post by Banzai Kamikaze on Sept 11, 2004 11:34:50 GMT -5
As I said, if you think the Exodus is an important aspect of your world, then it might be a good name. However, I still believe you can find something more "vague", something we might not understand at first, so that you may surprise us.
example: Exodus, could mean the emigration of men, but also the emigration through the Fringe of Free Terrirtories, where the main storyline happens...
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Syxix
New Member
The Carl Masher.
Posts: 49
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Post by Syxix on Sept 19, 2004 22:09:42 GMT -5
I F***ING HATE YOU FLAX"!"!!121
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Post by Flax on Sept 20, 2004 7:15:59 GMT -5
For the name, this is world building, not storytelling. Meaning the world could be used for more than one adventure. Think Star Wars, not The Phantom Menace.
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Post by Banzai Kamikaze on Sept 20, 2004 16:56:00 GMT -5
Since you have dihonored me by daring to include StarGate in your universe, I will not help you to chose a pitiful title.
I'm still waiting for sound requests you know, I'm not in a creative mood, so I need orders.
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Post by Flax on Sept 20, 2004 21:37:20 GMT -5
I didn't include stargate though so cheer up you big baby ;D. I need a blaster fight (no explosions, no musics), a space battle (no explosions, no musics), a series of seperate explosions (ships, grenades, rockets, explosives, artillery...) and of course musics. A crowd would be cool too.
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Rouroux
Master Jedi Poster
"Just try me"
Posts: 208
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Post by Rouroux on Oct 5, 2004 1:26:19 GMT -5
I have found a social class that could be a nice add-on for the world.
This social class is called the Nobles. Yes it sounds a little like a deja vu, but I think it might add nome nice story plots.
Generaly, Nobles are members of a family that is believed to have a noble bloodline. They are families that have attained a very high level of power and influence. Some of them might even rival some big corporations. The strongest families might even own planets or even systems. They have a strong economical impact in the World's economy, since some essencial materials and goods might only be found in their territories. They have wealth, power, armies, weapons, and they often make war between themselves.
Nobles always wear masks when walking in public. This act helps them to inspire fear into the hearts of the common people. People fear faces they can't see is a common saying among them. Should a member of a family reveal his/her identity, he/she would be banned from the family. As concequences, an exposed noble that has lost the protection of his own house would be quickly targeted by assassins and bounty hunters from other families or corporations. Noble families have made a considerable amount of enemies during the last millenia.
Nobles are heavily protected. They are never alone. Some say that people has seen an entire legion being mobilised to protect a noble going to a meeting with a leader of a minor corporation that worked that same Noble's territory.
Appearance is their greatest weapon. They are always dressed with highly expansive clothes. Some even wear decorative weapons like swords. No one knows if those weapons are sharp and no one want's to know. The elite soldiers that always surround them is enough to make more powerful criminals in the World think twice before making a move against them.
It is important to say that THEY ARE NOT CRIMINALS. Do not compare them to the mafia or powerful criminal organisations. They are legaly recognised by society. They are more like the noble families in medieval settings except that they are not controlled by kings or emperors. They are like small governments in which they are the dictators. They normally quite fair with their people. They employ people to take care of the business and security of their territories. People usually are free to come and go anwhere they want. Only bandits, criminals, and thugs are treated harshly. The common folks have rarely anything to complain about.
I hope this gives you Flax an idea for your world. If you wish to put this in your world, tell me and I will be glad to work on it more and give you something more specific.
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Post by Flax on Oct 5, 2004 17:13:53 GMT -5
I'm back!
So first of all, well i'm sorry faelkon but the only place the nobles would of fitted was in the Zaon Imperium, but its pretty much too late (There is one noble family though, guess who). As for the corporations, well it really doesn't work with my concept. That doesn't mean its bad, just that I can't find a niche for it a this time.
Second I made a small rule that makes targeting a starship's systems quite simple, (I still have to test it)here it is:
DEF MOD +4 : Engines (1/4 of ship's HP) --> 100% - % damaged = % max speed
DEF MOD +6 : Communications (Hit = not operational), Sensors (Hit = not operational), Launch Bay (1/10 of ship's HP, Destruction prevents launch or landing in that bay)
DEF MOD +8 : Individual weapon (Hit = not operational)
DEF MOD +10 : Bridge (1/10 of ship's HP, Damage = depressurisation --> bridge crew Fort save DC15 + ship is stunned for one round)
If you attempt to hit a subsystem and miss :
- You score no damage
OR
- If you would of hit the ship itself you score 1/2 damage on the ship
(I'm currently not sure between the two, I don't want to make subsystem targeting better than a normal attack, I just want it to be another option)
Finally, even if the last month was not productive I am still on track for the Zaon Imperium, more updates soon.
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Post by Banzai Kamikaze on Oct 5, 2004 20:12:37 GMT -5
Nice easy rules, but I have a few comments from my twisted scientific mind.
Communications and Sensors: I don't see how there could be a big Radar or Sensor Dome over the hull of a ship from a highly advanced society. I would say that they should be capable of using their sensors inside of the hull itself, and if they really can't, then the sensors can't be huge. I would say a +8 DEF is more realistic. Also, there should be more than one communication and sensor system on a ship. There are many ways to make or receive a signal. I'd say there should be at least 2 or 3 sensors/communications systems.
Launch Bay: I don't think a +6 defense is enough. Or if it is, then you need a strong defense system around the hangar. Destroying a hangar should not be an easy task at all.
I'd say you would do no damage if you miss a ship system, just for gameplay reasons. It's acceptable to lose half your damage when missing a bridge...
And Faelkon, I like your "mask" idea for the nobles. IT could have been cool to add, but I think for now, let's just assimilate what we have about this setting, Flax will complexify it if necessary.
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Post by Flax on Oct 6, 2004 6:44:41 GMT -5
Ok, I undestand all of your points perfectly, but most of the choices are for gameplay reasons, so I chose to add a +6 def to communications and sensors because gameplay wise they are not as important as weapons. Also my rules don't exclude redundency, but not all ship have automatically more than one commmunication and sensor array. As for them sticking out of the ship, well they do in most sci-fi universes, even the highly advanced star trek ships have an external part to these systems.
I agree with the no damage but I wanted to leave it open for debate because I didn't know if it was too harsh.
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LotrMinator
New Member
Unexperienced: Level 1
Haye, haye who's coming so fast? OMG it's a goblin barbarian of the wild berger totem! Scramble!
Posts: 20
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Post by LotrMinator on Oct 21, 2004 18:54:09 GMT -5
Hoya there,
Just to spice (or un-spice) it up a bit, i have a few words of advice (or bad comments) about targetting subsystems.
Rules for targeting specific parts of the body exist and I think we should inspire ourselves from them. First, targeting sub-parts (hybrid between body parts and subsystems) is an attack with either -4 or -8 to hit that produces special results. If it misses, it simply misses.
Since arms and legs targeting encompass a -4 to the attack, and head targeting encompasses a -8 to the attack, we can say as a general rule:
targeting a sub-part is a standard attack action, where an attack is made against the subject's ACwith a malus corresponding to the one applying for creature one size smaller than the relative size of the subpart. If the attack succeeds, special result occurs, depending on the nature of the subpart. If the attack misses, nothing happens.
Explication : we can consider an arm to be a tiny sub-part. Tiny would mean -2 to attack. Diminutive, the next just smaller category, is -4 to attack. Targeting the head, a diminutive sub-part, takes -8. A fine creature, one size smaller than diminutive, gets -8.
Special results should be simple and should be evaluated represented by malus, non operation, half operation or extra damage. E.g: striking an arm yields a -2 to attack for the subject; striking head is a critical hit (damage multiplied); striking legs cuts speed by half, etc.
There, you've got it: expanded special attacks rules.
Copyright FAH
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