The Nocturne VanguardCommissioned during the 37th millennium, the Nocture Vanguard fought in all manner of engagements throughout the Imperium, before joining the Argevin Crusade. After the successful completion of the Crusade, this Firestorm Frigate was given to House Mezanti in recognition of the support provided. It was modified to carry cargo and fitted with a few other modifications, such as an observation dome and an arboretum, installed at great cost. Nevertheless, the single greatest modification was replacing the ship's drives with ancient relic acheotech drives that the House had owned since the Age of Rebirth itself. During the last millennium, other modification have been made, such as the addition of a librarium. Today, the Nocturne Vanguard is the most powerful ship in the shrinking House Mezanti fleet.
Dimensions: 1,8 km long, .3 km abeam at fins
Mass: 6 megatonnes approx.
Crew: 25,500 approx.
Accel: 4.4 gravities max sustainableName: Nocturne Vanguard
Class: Modified Firestorm class Frigate
Hull: Frigate
Speed: 8
Manoeuvrability: +17
Detection: +15
Turret Rating: 1
Shields: 1
Armour: 18
Hull Integrity: 38
Space: 1/40
Power: 0/45
Weapon Capacity: 1 Dorsal, 1 Prow
Crew: 102/102 (Crack +40)
Morale: 104/104
Essential Components:
Modified Jovian Pattern Class 2 Drive, Strelov 2 Warp Engine, Geller Field, Single Void Shield Array, Combat Bridge, Vitae Pattern Life Sustainer, Voidsmen Quarters, Mark-100 Auger Array.
Supplemental Components:
Sunsear Laser Battery, Titanforge Lance Weapon, Cargo Hold and Lighter Bay, Munitorium, Arboretum, Observation Dome, Librarium.
Upgrades:
Good Craftsmanship Crew Improvements (Uniforms)
Past History:
Veteran of the Angevin Crusade
Weapons:
(Macro Battery) Sunsear Laser Battery 4/4/1d10+3/9 (Dorsal)
(Lance) Titanforge Lance Weapon 1/3/1d10+4/6 (Prow)
Emperor's Crusader: The ships of the Angevin Crusade are built for – and tempered by – centuries of warfare. All Ballistic Skill Tests made to fire the ship's weapons gain a +10 bonus.
Righteous Arrogance: A Crusade ship is not known for such low tactics as sneaking and skulduggery. This ship makes all Silent Running attempts at a -40 penalty.
Glorious Deeds: One of the traditions said to have been established by Angevin and carried on by his lieutenants is the inscribing of a vessel's deeds on the outer hull, shielded by powerful localized stasis fields to preserve them against the ravages of time and war. All crew from this ship gain a +10 to Charm and Intimidate Tests, provided their targets know which ship they come from (and are in a position to understand the inscribing – many xenos cultures may not understand or care about the glorious deeds of a human vessel).
Combat BridgeA holdover from the ship's Navy days, this bridge was laid out and equipped with combat in mind.
Damage Control Station: As long as the bridge remains undamaged, all Tech-Use Tests to repair the ship gain +10.
Cargo Hold and Lighter Bay Warships can be converted to haul cargo, but this can often have an adverse effect on their combat performance.
Hidden Spaces: When working towards a Trade or Criminal objective, the players earn an additional 50 Achievement Points towards completing that objective.
Unbalanced: Starships are precisely balanced, something this modification effects, meaning they suffer -3 to Manoeuvrability. (Already included)
Munitorium Although all ships have a well-armored room to store their munitions, this facility contains massive stockpiles of weapons, from small arms to macro-cannon warheads.
Well Armed: When working toward a Military objective, the players earn an additional 25 Achievement Points toward completing that objective.
Ordinatus Extremus: All macrobatteries on this ship gain +1 to their listed damage. (Already included)
Volatile: If this Component is damaged, it explodes. The ship takes 2d5 damage to Hull Integrity, and a Component of the GM's choice is set on fire.
Arboretum Only the richest shipmasters can afford to devote so much space and ressources to growing gardens aboard their vessel.
Replenishing Supplies: Double the time a ship may remain at void without suffering Crew Population or Morale loss. Increase Crew Population permanently by +2. (Already included)
Observation Dome A gigantic observation dome made of diamond panes and armoured glass adorns this vessel's spine, allowing an unrestricted view of the surrounding void.
Engraved Star-charts: When working toward and Exploration objective, the players earn an additional 50 Achievement Points toward completing that objective.
Cure for Claustrophobia: Increase Morale permanently by 1. (Already included)
Librarium Vault An ancient collection of writings and manuscripts has been collected aboard this vessel.
Accumulated Data: Any Investigation Skill Tests made aboard this ship gains +10.