|
Post by Banzai Kamikaze on Jan 16, 2004 22:46:26 GMT -5
Here I will post ruling errors which I made during one of my games. Here it goes:
--->I already said it, but using move object to harm someone gives a dark side point, unless it's for a very good reason.
--->Using move object to pull a weapon from an enemy's hand is NOT a Reflex Save. First, the Force User must beat the DC necessary to lift the object (DC 10 for most weapons since they're not heavy). Then, the victim does a Will save (10 + Force User Level). Pulling multiple objects highers the DC AND the vitality point cost by 2 per object. For example, pulling 15 weapons from the Sullustans would have a base DC of 10 + 2 per sullustan, for a total DC of 40. It would also cost 31 vitality points. Each Sullustan would have made a Will save of DC 17 (10 + your force user level). Note that you still spend the vitality points regardless of the result of the victims' will save. Bottom line, pulling multiple weapons is MUCH harder than I though it was, so watch out.
If you think there were any other errors made, please tell me.
|
|
|
Post by Flax on Jan 16, 2004 22:57:00 GMT -5
Since we did this seperatly the DC would be 24 (7 sullustans), VP cost 16 and isn't the DC 10 + force user level?
|
|
|
Post by Banzai Kamikaze on Jan 16, 2004 23:16:10 GMT -5
Little error here: the VP cost would be 15 (1 base +2 per sullustan). You are right, the DC I mentioned earlier (I edited my post) was for resisting a Force User manipulating an object on you. The DC is 10 + Force user level.
|
|
|
Post by Flax on Jan 17, 2004 12:56:08 GMT -5
Little question: Pulling 7 blaster pistol is in the category 0.1 kg to 5 kg? Please explain, do we calculate the weight for all objects to calculate the DC ( in that case DC 15, 5kg-50kg) or we only take the weight of one object to calculate the DC ( DC 10, 0.1kg-5kg)?
|
|
|
Post by Banzai Kamikaze on Jan 17, 2004 14:11:22 GMT -5
The base DC is set by the heaviest object you try to move. It's as simple as that.
|
|