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Post by Flax on Jun 1, 2005 17:09:58 GMT -5
Zaon Battlefighter Assault Fighter Class These cheap and poorly armored crafts reflect exactly the tactics of the imperial navy, capital ships are the core of the fleet and fighter crafts are just screening units. Indeed the only roles of this craft are interception of other small crafts and the protection of fleet bombers. Battlefighter pilots go through rigorous training but their death per mission ratio is still very high. Type: Ultralight Subtype: Assault Fighter Size: Gargatuan (-4 size) Tactical Speed: 8500 ft. (17 sq.) Length: 32 feet Weight: 36,000 lb. Crew: 1 (expert +8) Passenger Capacity: 0 Cargo Capacity: 1,200 lb. Defense: 19 Flat-footed Defense: 13 Autopilot Defense: 6 Hardness: 20 Hit Dice: 140 hp (7d20) Initiative Modifier: +8 Grapple Modifier: +8 Attacks: 2 fire-linked Fusion Beams +3 ranged (70) Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Polymeric Defense System: Chaff Launcher (2 Chaff Bundles), Improved Autopilot System, Improved Damage Control (2d10) Sensors: Class III Sensor Array, Improved Targeting System Communications: Mass Transceiver Weapons: 2 fire-linked Fusion Beams (range incr. 3000 ft.) Grappling Systems: None ![](http://img.photobucket.com/albums/v638/The_Flax/AssaultFighter.jpg)
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Post by Flax on Jun 4, 2005 21:22:46 GMT -5
Zaon Battleship Battleship ClassThe battleship is the biggest ship of the imperium commonly used in operations not requiring a whole fleet. Armed with long ranged weaponry it can deal a fair amount of punishment before enemy ships close in, it’s reinforced bulkheads and armor makes it a though nut to crack. A battleship has room for two squadrons in its hangar and six landing crafts (typically one squadron of battlefighters and another of star bombers.) Type: Heavy Subtype: Battleship Size: Colossal (-8 size) Tactical Speed: 2500 ft. (5 sq.) Length: 1,250 feet Weight: 125,000 tons Crew: 400 (expert +8) Passenger Capacity: 200 Cargo Capacity: 30,000 tons Defense: 11 Flat-footed Defense: 7 Autopilot Defense: 8 Hardness: 40 Hit Dice: 6,000 hp Shield: 2,000 sp Initiative Modifier: +6 Grapple Modifier: +16 Attacks: 10 fire-linked Heavy Quantum Canons in battery +6 ranged (140/ 16-20) and 8 fire-linked Plasma Missiles -4 ranged (200/ 19-20) or 8 fire-linked Plasma Missiles +1 ranged (200/ 19-20) and 10 fire-linked Heavy Quantum Canons in battery +0 ranged (140/ 16-20) Attack of Opportunity:Point defense system +5 ranged (4d12 x10) Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Neutronite Defense System: 1 Chaff Launcher (16 Chaff Bundles), Improved Autopilot System, Improved Damage Control (5d10), Point-Defense System, Radiation Shielding, Magnetic Field, Particle Field, Self-Destruct System, Light Fortification Sensors: Class V Sensor Array, Improved Targeting System Communications: Mass Transceiver, Drivesat Comm Array Weapons: 10 fire-linked Quantum Canons in battery (range incr. 6000 ft.) 8 fire-linked Plasma Missiles (320 missiles) (range incr.-.) Grappling Systems: Tractor Beam Emitter ![](http://img.photobucket.com/albums/v638/The_Flax/Battleship.jpg)
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Post by Flax on Jul 10, 2005 20:55:24 GMT -5
Zaon Corvette Corvette ClassThe smallest capital ship of the Zaon navy, used primarily for establishing minefields, light escort or deepspace recon and patrols. Sporting 2 fire-linked plasma canons it can hold of its own against other light ships, but its poor protection makes it vulnerable in prolonged conflicts. The corvette can easily land on planets and thus doesn’t require any landing crafts. Type: Light Subtype: Corvette Size: Colossal (-8 size) Tactical Speed: 6000 ft. (12 sq.) Length: 320 feet Weight: 3,200 tons Crew: 16 (expert +8) Passenger Capacity: 32 Cargo Capacity: 150 tons Defense: 13 Flat-footed Defense: 9 Autopilot Defense: 10 Hardness: 30 Hit Dice: 600 hp Shield: 200 sp Initiative Modifier: +6 Grapple Modifier: +16 Attacks: 2 fire-linked plasma canons +1 ranged (100) and 1 Gravitic Mine Launcher (550) Attack of Opportunity:Point defense system +5 ranged (2d12 x10) Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Cerametal Defense System: Chaff Launcher (8 Chaff Bundles), Improved Autopilot System, Improved Damage Control (3d10), Point-Defense System, Radiation Shielding, Magnetic Field, Particle Field, Self-Destruct System Sensors: Class V Sensor Array, Improved Targeting System Communications: Mass Transceiver Weapons: 2 fire-linked Plasma Canons (range incr. 3000 ft.) 1 Gravitic Mine Launcher (20 Mines) Grappling Systems: Tractor Beam Emitter ![](http://img.photobucket.com/albums/v638/The_Flax/Corvette.jpg)
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Post by Flax on Aug 1, 2005 21:40:40 GMT -5
Zaon Destroyer Destroyer Class Slightly larger than a frigate, the destroyer’s role is the suppression of small crafts. Its 4 fire-linked automatic plasma canons can wreak havoc amongst fighters squadrons and the like, in addition with its heavy plasma canon it can face off most ships of its size. A destroyer has 2 landing craft and a minimal hangar. Type: Light Subtype: Destroyer Size: Colossal (-8 size) Tactical Speed: 5500 ft. (11 sq.) Length: 450 feet Weight: 8,000 tons Crew: 80 (expert +8) Passenger Capacity: 48 Cargo Capacity: 400 tons Defense: 13 Flat-footed Defense: 9 Autopilot Defense: 10 Hardness: 40 Hit Dice: 1,200 hp Shield: 400 sp Initiative Modifier: +6 Grapple Modifier: +16 Attacks: 1 Heavy Plasma Canons +1 ranged (80) and 4 fire-linked automatic Plasma Canons -4 ranged (130) or 4 fire-linked automatic Plasma Canons +1 ranged (130) and 1 Heavy Plasma Canons – 4 ranged (80) Attack of Opportunity:Point defense system +5 ranged (2d12 x10) Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Neutronite Defense System: Chaff Launcher (8 Chaff Bundles), Improved Autopilot System, Improved Damage Control (3d10), Point-Defense System, Radiation Shielding, Magnetic Field, Particle Field, Self-Destruct System Sensors: Class V Sensor Array, Improved Targeting System Communications: Mass Transceiver Weapons: 1 Heavy Plasma Canons (range incr. 4000 ft.) 4 fire-linked automatic Plasma Canons (range incr. 3000 ft.) Grappling Systems: Tractor Beam Emitter ![](http://img.photobucket.com/albums/v638/The_Flax/Destroyer.jpg)
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Post by Flax on Aug 1, 2005 21:46:19 GMT -5
Zaon Dreadnought Dreadnought Class The second largest ship humankind has ever built, the Zaon dreadnought is a fearsome sight indeed. Only nine such ships have been constructed, the first was the ZIS Zaon which was shot down over Cilia II, the others are all flagships of the 8 Zaon fleets. Armed with an incredible array of weapon, 4 squadrons and protected by layers upon layers of armor, it can stand up to a small fleet. 10 landing crafts can also be found in its hangar. Type: Superheavy Subtype: Dreadnought Size: Colossal (-8 size) Tactical Speed: 1500 ft. (3 sq.) Length: 2,750 feet Weight: 540,000 tons Crew: 2,000 (expert +8) Passenger Capacity:1,600 Cargo Capacity: 120,000 tons Defense: 10 Flat-footed Defense: 6 Autopilot Defense: 7 Hardness: 40 Hit Dice: 16,000 hp Shield: 8,000 sp Initiative Modifier: +6 Grapple Modifier: +16 Attacks: 32 fire-linked Heavy Plasma Canons in battery +4 ranged (200/ 17-20) and 8 fire-linked Very Heavy Plasma Canons -4 ranged (250) and 4 Heavy Quantum Canons in battery -1 ranged (90/ 17-20) and 6 fire-linked Plasma Missiles in battery -2 ranged (120/ 18-20) or 8 fire-linked Very Heavy Plasma Canons +1 ranged (250) and 32 fire-linked Heavy Plasma Canons in Battery -1 ranged (200/ 17-20) and 4 Heavy Quantum Canons in Battery -1 ranged (90/ 17-20) and 6 fire-linked Plasma Missiles in Battery -2 ranged (120/ 18-20) Attack of Opportunity:Point defense system +5 ranged (5d12 x10) Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Neutronite Defense System: 1 Chaff Launcher (32 Chaff Bundles), Improved Autopilot System, Improved Damage Control (6d10), Point-Defense System, Radiation Shielding, Magnetic Field, Particle Field, Self-Destruct System, Light Fortification, Repair Drones Sensors: Class V Sensor Array, Improved Targeting System Communications: Mass Transceiver, Drivesat Comm Array Weapons: 32 fire-linked Heavy Plasma Canons in battery (range incr. 3000 ft.) 8 fire-linked Very Heavy Plasma Canons (range incr. 4000 ft.) 4 Heavy Quantum Canons in battery (range incr. 6000 ft.) 6 fire-linked Plasma Missiles in battery (480 missiles) (range incr. - ) Grappling Systems: Tractor Beam Emitter ![](http://img.photobucket.com/albums/v638/The_Flax/Dreadnaught.jpg)
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Post by Flax on Aug 1, 2005 21:58:07 GMT -5
Zaon Frigate Frigate Class Probably one of the most versatile craft of the imperium, the frigate can fight against small crafts or larger ones. Even if its not as well armored as a destroyer it has a slightly better anti capital ship weaponry without losing much of small craft suppression, considering that this is a smaller ship, easily capable of atmosphere flight, it is no wonder that it is one of the most produced large craft in know space. Type: Light Subtype: Frigate Size: Colossal (-8 size) Tactical Speed: 5500 ft. (11 sq.) Length: 360 feet Weight: 4,800 tons Crew: 60 (expert +8) Passenger Capacity: 32 Cargo Capacity: 200 tons Defense: 13 Flat-footed Defense: 9 Autopilot Defense: 10 Hardness: 40 Hit Dice: 900 hp Shield: 300 sp Initiative Modifier: +6 Grapple Modifier: +16 Attacks: 2 fire-linked plasma canons +1 ranged (100) and 2 fire-linked automatic plasma canons -4 ranged (100) or 2 fire-linked automatic plasma canons +1 ranged (100) and 2 fire-linked plasma canons – 4 ranged (100) Attack of Opportunity:Point defense system +5 ranged (2d12 x10) Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Neutronite Defense System: Chaff Launcher (8 Chaff Bundles), Improved Autopilot System, Improved Damage Control (3d10), Point-Defense System, Radiation Shielding, Magnetic Field, Particle Field, Self-Destruct System Sensors: Class V Sensor Array, Improved Targeting System Communications: Mass Transceiver Weapons: 2 fire-linked plasma canons (range incr. 3000 ft.) 2 fire-linked automatic plasma canons (range incr. 3000 ft.) Grappling Systems: Tractor Beam Emitter ![](http://img.photobucket.com/albums/v638/The_Flax/FrigateSpecs.jpg)
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Post by Flax on Aug 1, 2005 22:07:54 GMT -5
Zaon Gunship Gunship Class A much lighter anti fighter craft, it nonetheless serves the same purpose as the destroyer but at a lesser degree. Yet gunships do have an important role in fleet operation, being much smaller they seem less of a threat and are often overlooked by inexperienced commanders and they are also much more expandable, each craft costing considerably less than a destroyer. Type: Ultralight Subtype: Escort Size: Colossal (-8 size) Tactical Speed: 8000 ft. (16 sq.) Length: 180 feet Weight: 900 tons Crew: 3 (expert +8) Passenger Capacity: 0 Cargo Capacity: 30 tons Defense: 15 Flat-footed Defense: 9 Autopilot Defense: 7 Hardness: 40 Hit Dice: 300 hp Shield: 100 hp Initiative Modifier: +6 Grapple Modifier: +16 Attacks: 1 Fusion Beam +5/ +0 ranged (50) Or 3 Needle Drivers in battery +7/ +2 ranged (50/ 18-20) Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Neutronite Defense System: Chaff Launcher (4 Chaff Bundles), Improved Autopilot System, Improved Damage Control (2d10) Sensors: Class III Sensor Array, Improved Targeting System Communications: Mass Transceiver Weapons: 1 Fusion Beam (range incr. 3000 ft.) 3 Needle Drivers in battery (range incr. 4000 ft.) Grappling Systems: None ![](http://img.photobucket.com/albums/v638/The_Flax/Escort.jpg)
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Post by Flax on Jan 17, 2006 11:19:58 GMT -5
Zaon Infiltrator Scout ClassThis sleek and agile craft excels in reconnaissance missions, but is also used by agents of the Imperium. Even though it is a poorly armed craft and sports no shielding whatsoever, the Infiltrator relies on its Stealth Screen and its great speed to survive any potential threat. The infiltrator also distinguishes itself by being the only ship in the Imperium’s Armada to have deflective armor. Type: Ultralight Subtype: Assault Fighter Size: Gargatuan (-4 size) Tactical Speed: 8500 ft. (17 sq.) Length: 32 feet Weight: 36,000 lb. Crew: 1 (expert +8) Passenger Capacity: 0 Cargo Capacity: 1,200 lb. Defense: 19 Flat-footed Defense: 13 Autopilot Defense: 6 Hardness: 20/ Ballistic; 40/ Everything Else Hit Dice: 180 hp Initiative Modifier: +8 Grapple Modifier: +8 Attacks: 2 fire-linked Needle Drivers +3 ranged (80) and Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Deflective Defense System: Improved Autopilot System, Improved Damage Control (2d10), Stealth Screen, Chaff Launcher (4 Chaff Bundles) Sensors: Class V Sensor Array, Improved Targeting System Communications: Mass Transceiver Weapons: 2 fire-linked Needle Drivers (range incr. 4000 ft.) Grappling Systems: None ![](http://img.photobucket.com/albums/v638/The_Flax/Scout.jpg)
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Post by Flax on Jan 17, 2006 14:14:45 GMT -5
Zaon Landing CraftUsed mostly for tactical deployment of key troops, this lightly armed and armored transport relies on its escorts to arrive safely at destination. Usually two squads and support equipment is loaded on the landing craft, but other configurations are common. Type: Ultralight Subtype: Launch Size: Gargatuan (-4 size) Tactical Speed: 8500 ft. (17 sq.) Length: 80 feet Weight: 300,000 lb. Crew: 2 (Trained +4) Passenger Capacity: 50 Cargo Capacity: 25,000 lb. Defense: 11 Flat-footed Defense: 9 Autopilot Defense: 8 Hardness: 30 Hit Dice: 150 hp Initiative Modifier: +8 Grapple Modifier: +12 Attacks:2 fire-linked Lasers +1 ranged (40) Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Vadanium Defense System: Improved Autopilot System, Improved Damage Control (2d10) Sensors: Class III Sensor Array Communications: Mass Transceiver Weapons: 2 fire-linked Lasers (range incr. 3000 ft.) Grappling Systems: None ![](http://img.photobucket.com/albums/v638/The_Flax/LandingCraft.jpg)
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Post by Flax on May 16, 2006 23:36:34 GMT -5
Zaon Star Carrier Star Carrier ClassThe largest ship ever produced by mankind, the Zaon Star Carrier is nonetheless no match for much smaller ships in direct confrontations and thus is always escorted by a small fleet. Only 4 such ships exist at the moment, acting as support ships for the four first fleets. The Star Carrier can deploy 12 landing crafts and 12 squadrons. Type: Superheavy Subtype: Star Carrier Size: Colossal (-8 size) Tactical Speed: 1500 ft. (3 sq.) Length: 3,000 feet Weight: 600,000 tons Crew: 2,400 (expert +8) Passenger Capacity: 600 Cargo Capacity: 200,000 tons Defense: 10 Flat-footed Defense: 6 Autopilot Defense: 8 Hardness: 40 Hit Dice: 15,000 hp Shield: 5,000 sp Initiative Modifier: +6 Grapple Modifier: +16 Attacks: 5 Heavy Quantum Canons in battery +6 ranged (90/ 16-20) and 5 Heavy Plasma Canons in battery +6 ranged (80/ 16-20) Attack of Opportunity:Point defense system +5 ranged (5d12 x10) Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Neutronite Defense System: 1 Chaff Launcher (16 Chaff Bundles), Improved Autopilot System, Improved Damage Control (6d10), Point-Defense System, Radiation Shielding, Magnetic Field, Particle Field, Self-Destruct System, Light Fortification, Repair Drones Sensors: Class V Sensor Array, Improved Targeting System Communications: Mass Transceiver, Drivesat Comm Array Weapons: 5 Heavy Quantum Canons in battery (range incr. 6000 ft.) 5 Heavy Plasma Canons in battery (range incr. 4000ft.) Grappling Systems: Tractor Beam Emitter ![](http://img.photobucket.com/albums/v638/The_Flax/StarCarrier.jpg)
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Post by Flax on May 17, 2006 11:33:59 GMT -5
Zaon Strike Cruiser Strike Cruiser ClassThe biggest lightweight ship in the Zaon Navy, the Strike Cruiser’s role is leading small forces on raids and other operations that require mobility. Packing a slightly smaller punch than a Battleship while keeping a mobility comparable to that of a Destroyer. The Strike Cruiser has a small hanger that fits only four landing crafts. Type: Mediumweight Subtype: Strike Cruiser Size: Colossal (-8 size) Tactical Speed: 4000 ft. (8 sq.) Length: 950 feet Weight: 38,000 tons Crew: 160 (expert +8) Passenger Capacity: 40 Cargo Capacity: 1,200 tons Defense: 12 Flat-footed Defense: 8 Autopilot Defense: 9 Hardness: 40 Hit Dice: 3,750 hp Shield: 1,250 sp Initiative Modifier: +6 Grapple Modifier: +16 Attacks: 8 fire-linked Heavy Quantum Canons in battery +5 ranged (140/ 17-20) and 4 fire-linked Plasma Missiles +2 ranged (160/ 19-20) Attack of Opportunity:Point defense system +5 ranged (3d12 x10) Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Neutronite Defense System: 1 Chaff Launcher (16 Chaff Bundles), Improved Autopilot System, Improved Damage Control (4d10), Point-Defense System, Radiation Shielding, Magnetic Field, Particle Field, Self-Destruct System, Light Fortification Sensors: Class V Sensor Array, Improved Targeting System Communications: Mass Transceiver, Drivesat Comm Array Weapons: 8 fire-linked Heavy Quantum Canons in battery (range incr. 6000 ft.) 4 fire-linked Plasma Missiles (160 missiles) (range incr. -.) Grappling Systems: Tractor Beam Emitter ![](http://img.photobucket.com/albums/v638/The_Flax/StrikeCruiserSpecs.jpg)
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Post by Flax on May 17, 2006 11:57:39 GMT -5
Zaon ShuttleUsed to transport personnel from the surface of a planet, a starbase or a starship to another such location, shuttles are unarmed, unshielded and are only used in friendly territory. Type: Ultralight Subtype: Launch Size: Gargatuan (-4 size) Tactical Speed: 8500 ft. (17 sq.) Length: 60 feet Weight: 220,000 lb. Crew: 2 (Trained +4) Passenger Capacity: 20 Cargo Capacity: 22,000 lb. Defense: 11 Flat-footed Defense: 9 Autopilot Defense: 8 Hardness: 20 Hit Dice: 120 hp Initiative Modifier: +8 Grapple Modifier: +12 Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Polymeric Defense System: Improved Autopilot System, Improved Damage Control (2d10) Sensors: Class III Sensor Array Communications: Mass Transceiver Weapons: None Grappling Systems: None ![](http://img.photobucket.com/albums/v638/The_Flax/Shuttle.jpg)
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Post by Flax on May 17, 2006 12:47:58 GMT -5
Zaon Star Bomber Bomber ClassThe Zaon Star Bomber is armed with twin plasma missile launchers, but lack any anti-fighter armament, while its missile can be used against fighters, the small amount of ammunition makes that option less viable. Thus the Star Bombers are escorted by anti-fighter elements at all times. While they have a slightly larger hull than the Battlefighters, the Star Bombers have no shields. Type: Ultralight Subtype: Scout Size: Colossal (-8 size) Tactical Speed: 8500 ft. (17 sq.) Length: 150 feet Weight: 600 tons Crew: 1 (expert +8) Passenger Capacity: 0 Cargo Capacity: 30 tons Defense: 15 Flat-footed Defense: 9 Autopilot Defense: 7 Hardness: 30 Hit Dice: 300 hp Initiative Modifier: +6 Grapple Modifier: +16 Attacks: 2 fire-linked Plasma Missile +0 ranged (120/ 19-20) Design SpecsEngines: Particle Impulse Engine, Thrusters Armor: Vadanium Defense System: Chaff Launcher (2 Chaff Bundles), Improved Autopilot System, Improved Damage Control (2d10) Sensors: Class III Sensor Array, Improved Targeting System Communications: Mass Transceiver Weapons: 2 fire-linked Plasma Missile (8) (range incr. - ) Grappling Systems: None ![](http://img.photobucket.com/albums/v638/The_Flax/Bomber.jpg)
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